Profane is a new MMO with its own economy that invests in player-built houses and towns. The game’s core mechanics are based around trading, gold farming, crafting, quests for big drops of loot or rare items. With the recent release of beta testing on Steam we spoke to Profane’s founder Mihai Zamfir about what makes his game different from other games like it and how he plans to tackle toxicity

Profane is a game that allows players to build their own town and houses. This can be done by using the “profane” command in-game, which will allow you to create your own house or town. The player’s creations are not permanent, but they can be edited and saved at any time.

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Profane is a full-loot open PvP sandbox MMORPG, which the developers at Insane have bragged about on multiple occasions. This comes with a lot of understandable (and historically correct) baggage, since years and years of comparable MMOs have shown that such a sandbox tends to attract a lot of very aggressive, competitive, and horribly awful characters. Another clip from a livestream with broadcaster Oxfurd and Insane Studios CEO Diego Beltran as they broke down a video essay by YouTuber Josh Strife Hayes was recently released, which is another clip from a livestream with broadcaster Oxfurd and Insane Studios CEO Diego Beltran as they broke down a video essay by YouTuber Josh Strife Hayes.

Beltran agreed with Hayes’ assessment that full-loot MMOs are responsible for some of the worst aspects of our genre, but he also laments how people associate MMORPGs with themeparks and how most full-loot sandbox players prefer to tell newcomers to toughen up rather than explain things like risks and the importance of decisions mattering. “They’re important to us.” “We need those kind of guys to realize what they’re missing,” Beltran added.

The video’s description also promises that the developers will address the issue since it causes “collateral harm to the community and playerbase,” but does not specify how that problem will be addressed.

In other Profane news, another Twitter thread has surfaced discussing how the game would manage player homes and towns. The thread looks more like a design concept than real data, but it emphasizes the significance of having a housing system while also discussing a blueprint system for designing a home, many modification options, and how house placement may function. The thread also includes an in-game player home, which is described as “simply an idea of what housing may look like in Profane.”

Hello, everyone!

We’ve spoken about how Profane will provide players the flexibility to explore and enjoy its environment in a variety of ways, but what about your own personal space and a nice spot to unwind after a long day of adventure? 🏡 pic.twitter.com/MaIFQP6Ziv

November 5, 2021 — Profane MMORPG (@ProfaneMMO)

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Profane is a new game that was released in April of 2018. It’s a full-loot MMO with no class system, and it has been discussed for its toxicity. The developers have plans to build player-built houses and towns, but they are still in the early stages. Reference: mmorpg with no class system.

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  • insane mmo
  • sandbox mmorpg
  • profane steam