Drakengard 3 Hardcore Gamer’s

Own Kim Min-Gi last night had the chance to sit down with Drakengard 3’s game director, Yoko Taro. He was keen to ask all kinds of questions, and Mr Yoko didn’t hold back in giving detailed answers.

We’ve translated just a small part of that interview for your viewing pleasure, please enjoy.

Kim Min-Gi: So when I first heard that this game was set in the future, my first thought was “Really?!” but after playing it for a bit, I found myself really getting into it. The reason for this is probably because the characters are so unique and funny.

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How Long To Beat Drakengard 3 ?

Kim Min-Gi: So when I first heard that this game was set in the future, my first thought was “Really?!” but after playing it for a bit, I found myself really getting into it. The reason for this is probably because the characters are so unique and funny. On twitter you said that this game was made to make players angry, but I noticed that the game was much more enjoyable than I thought it would be.

How I got Into Gaming:

Yoko: I guess I’m just a naturally easy going guy, so for this game in particular instead of feeling anger and hostility like most people do, I felt like becoming upset over what was happening was embarrassing. So to counter that, I decided that we needed to add some extremely strange elements into the story; when you’re playing the game I think any kind of reaction is fine.

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My Favorite Games of All Time:

Yoko: I really don’t know, I’ve been a gamer for a long time and I’ve played a lot of games, but if you ask me what my favorite was then I just find myself thinking about it too much and can’t choose one. The most memorable game to me is the original Super Mario Bros. Up until that point I had never played a game that made me feel so happy and optimistic, after that I just found myself going “I want to play more games like this.”

Why I love Drakengard 3 so Much:

Kim Min-Gi: So I’ve played all of the games in the series, but never had the chance to ask this question directly. The reason that I love Drakengard 3 so much is probably because while playing it, everytime something happened that’s just not what you’d expect – like riding a dragon and then killing it with a spear, or turning into a zombie – I just thought to myself “Yoko Taro really is the best…”

The most memorable game to me is the original Super Mario Bros. Up until that point I had never played a game that made me feel so happy and optimistic, after that I just found myself going “I want to play more games like this.”

The Unique Features That Make the Game Stand Out From Others in its Genre:

Yoko: The contents of the game are all really strange, but I think the biggest reason is because of how we switch between characters. No matter what kind of situation you’re in, as long as your character is still alive then you’ll be able to play as them; but if they die then that part will end and we’ll go to the next character. I think it’s different from other games where if you lose a life, then that’s it and now you have to start all over again.

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My Thoughts on the Ending and How it Could Have Been Improved:

Kim Min-Gi: The game’s story is really deep and dark, but the characters are quite silly. If you think about it, the two sides of the game seem somewhat contradictory to each other. For example, when your character dies or you fail any of the game’s missions they don’t really feel like they regret their actions, so how do you feel about this contrast?

Yoko: I guess the most important thing for me is that I want people to play the game and think. For example, if they don’t agree with what’s being taught them in school or something along those lines, then there are some parts of Drakengard 3 that might make them think “Ah, so this is what’s really going on.”

Conclusion

Yoko: In the end, as long as people can feel something from playing this game then I think that’s a good thing.  The stories in video games have limits, so players won’t be able to see or do everything even if they want to. But because of those limits, what you experience and feel during the time you.

 

Sources

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